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Physical Audio Dual Spring Reverb [WiN]VST.VST3.AAX.WIN64

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  • Physical Audio Dual Spring Reverb [WiN]VST.VST3.AAX.WIN64插图

     

    Dual Spring Reverb is an effect plugin that uses a physical model of helical spring vibration to recreate the classic sound of spring reverbs.

    双弹簧混响是一个效果插件,它使用螺旋弹簧振动的物理模型来重现弹簧混响的经典声音。

    Innovative and creative spring reverb

    富有创意的弹簧混响

    Dual Spring Reverb is the first ever plugin to model wave propagation in helical springs. The audio engine is built entirely upon the simulation of the inherent physical equations. This gives creative control of the setup of the springs, allowing you to design your own unique sound. Dual Spring Reverb will sit perfectly on your guitar, synth, or drum tracks, adding dripping tones with a colourful spectrum.

    Dual Spring Reverb是有史以来第一个模拟螺旋弹簧中波浪传播的插件。音频引擎完全建立在对固有物理方程的模拟之上。这样就可以创造性地控制弹簧的设置,让你设计出自己独特的声音。Dual Spring Reverb将完美地放置在您的吉他、合成器或鼓轨道上,添加色彩丰富的滴落音调。

    Customisable spring setup

    可定制的弹簧设置

    Dual Spring Reverb has two separate springs which can be configured independently. Both springs have controls for the echo time and chirp cutoff frequency, and you can set the chirps to spread out over time. In addition there are global controls for the level of ‘boing’, the damping and tone, as well as a 7-band mode equalizer. Stereo output is taken from the ends of each spring and these are mixed together via a cross-fade. Altogether this allows for a huge range of spring tones that can be tailored to your individual material.

    双弹簧反向器有两个独立的弹簧,可以独立配置。两个弹簧都有回声时间和啁啾截止频率的控制,您可以将啁啾设置为随时间扩展。此外,还有对“boing”水平、阻尼和音调的全局控制,以及7波段模式均衡器。立体声输出取自每个弹簧的末端,并通过交叉渐变将其混合在一起。总的来说,这使得可以根据您的个人材料定制各种各样的春季色调。

    Pure physical modelling

    纯物理建模

    The plugin uses a purely mathematical model of spring vibration to create sound. Our modelling starts from a description of wave propagation in elastic helical structures. The physical properties such as length, wire radius, and pitch angle are then mapped to the perceptual parameters as detailed above. From there we create a discrete modal system which is updated over time. Further background details can be found in this technical paper.

    该插件使用弹簧振动的纯数学模型来创建声音。我们的建模从描述弹性螺旋结构中的波传播开始。然后将诸如长度、导线半径和俯仰角之类的物理特性映射到感知参数,如上所述。从那里我们创建了一个离散的模态系统,它会随着时间的推移而更新。更多的背景细节可以在本技术文件中找到。

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