耳机环境模拟效果器NovoNotes HPL2 Processor 3.0
Perfect Headphone Sound. The new HPL2 Processor plugin virtually creates perfect room acoustics and the front localization of the speakers by processing stereo sound sources with binaural technology. All you need is a pair of headphones and you can focus on your production in an ideal environment. 完美的耳机声音。新的HPL2处理器插件通过双耳技术处理立体声声源,实际上创造了完美的室内声学效果和扬声器的前端定位。你所需要的只是一副耳机,你可以在理想的环境中专注于你的产品。What is HPL? 什么是HPL? HPL stands for HeadPhone Listening. HPL代表耳机收听。 HPL is a binaural technology that is ideal for music production and listening. HPL是一种双耳技术,非常适合音乐制作和聆听。 HPL is one of the core technologies behind the 3DX and HPL2 Processor plugins. HPL是3DX和HPL2处理器插件背后的核心技术之一。 Why does HPL sound so good? HPL uses a different method to that commonly used by general binaural plug-ins. General method: convolution of measured IR. HPL: algorithmic room modeling and head acoustic simulation. The general convolution method uses Head-related Impulse Response data (HRIR), which is measured by a dummy head placed in an anechoic room. This signal processing is similar to the convolution reverb often used in music production. Sound processed in this way generally feels extremely close, as if it is being whispered in your ear. This creates a sense of “immersion”, which is important in the production of VR content. However, there is a problem with this method when applied to music production. All sounds feel too close, and you lose the sense of spaciousness and distance that is so important in music production. HPL was developed to achieve a sense of both “immersion” and “spaciousness”. The following list shows the differences between the general method and HPL. HPL General Method Is HPL an application of Ambisonic technology? Many binaural plug-ins process the signal once it has been encoded into Ambisonics. However, NovoNotes plug-ins binauralize the virtual speakers without encoding them to ambisonics. This provides a higher localization. We use this method because, in music production, we cannot afford to compromise on either immersion or localization. |